Dec 30, 2024  
2024-2025 General Catalog [Current] 
    
2024-2025 General Catalog [Current]

Master of Music in Music Technology - Game Audio Technology Emphasis (M.M.) (Online)

Location(s): Accelerated Program Campus, Online Campus


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Program Summary

The Master of Music in Music Technology degree program is designed for two groups of working musicians: 1) Those who wish to use technology to enhance and expand their current skillset as a performer, educator, or composer and thus increase their employability, and 2) those who wish to work (or are already working) as technicians in the music profession and wish to expand their knowledge of the platforms currently in use. All students in the program will complete a capstone project showing mastery and synthesis of skills learned in their area of study, and will have the opportunity to work in preparation of that capstone project with an academic and professional mentor.

Program Admission

See Admissions Requirements  for this program.

Program Information

  • Graduate students must complete their program within six (6) years of matriculation.
  • All courses must be passed with a “C” (2.0) or better to be counted in the program.
  • Students must earn a minimum overall GPA of 3.0 to graduate.

Music Technology - Game Audio Technology Curriculum (30 Credits)


Total Credits, M.M. Degree: 30


Program Learning Outcomes


Performance and Musicianship

  1. Students will be able to create high quality recordings in a home studio environment.
  2. Students will be able to collaborate in the larger music industry to successfully complete music projects.

History and Theory

  1. Students will be able to analyze contemporary popular songs and music.
  2. Students will be able to identify historical influences in popular music.
  3. Students will be able to work within the structure of the music business and the methods for making a living/career.

Technological Mastery

  1. Students will be able to command a digital audio workstation.
  2. Students will be able to notate music using software.
  3. Students will be able to record, edit, and produce video for their performance and promotional needs.
  4. Students will be able to set up, engineering, and run live sounds for events.

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