May 11, 2021
Program Learning Outcomes
- Learn to analyze works of art/design perceptively and to evaluate them critically.
- Develop the ability to plan the design process and construct narratives and scenarios for describing user experiences, and present work that demonstrates perceptual acuity, conceptual understanding and technical facility at a professional entry level in their chosen field(s)
- Develop fluency in the use of the formal vocabulary and concepts of design-including content, elements, structure, style, and technology-in response to visual communication problems. Studies in critical theory and semiotics are strongly recommended.
- Gain functional knowledge of creative approaches, and the analytical ability to make appropriate, purpose-based choices among them, and to use such approaches to identify communication opportunities and generate alternative solutions. Demonstrate an understanding of design at different scales, ranging from components to systems and from artifacts to experiences.
- Become familiar with the historical achievements, current major issues, processes, and directions of their field(s).
- Be afforded opportunities to exhibit their work and to experience and participate in critiques and discussions of their work and the work of others and acquire collaborative skills and the ability to work effectively in interdisciplinary or multidisciplinary teams to solve complex problems
- Acquire the ability to place works of art/design in historical, cultural, and stylistic contexts, and become familiar with communication theories, principles, and processes have evolved through history and the ability to use this knowledge to address various types of contemporary problems.
- While synthesis is a lifetime process, by the end of undergraduate studies students should be able to work independently on a variety of art and/or design problems by combining, as appropriate to the issue, their capabilities in studio, analysis, history, and technology
- Students must acquire a working knowledge of technologies and equipment applicable to their areas of specialization including abilities to use typography, images, diagrams, motion, sequencing, color, and other such elements effectively in the contexts of specific design projects.
- All courses must be passed with a “C” (2.0) or better to be counted in the major.
- Transfer students must earn at least 50% of their art credits from SUU.
General Education Requirement (30-35 Credits)
See General Education for course options.
- Core Course Requirements (12-15 Credits)
- Knowledge Area Requirements (16-20 Credits)
Please note: All students must complete a minimum of 30 credits between the Core and Knowledge Area requirements.
Graphic Design Curriculum Summary (82 Credits)
B.F.A. Art Foundation (28 Credits)
Graphic Design Requirements (39 Credits)
Portfolio Development Options (9 Credits)
Select 9 credits from the following:
Art Electives (6 Credits)
Select 6 credits from the following:
* Students may take either ART 3310 or ART 3320 , not both, for credit in the major.
Free Electives (3-14 Credits)
Total elective credit is determined by General Education courses taken, degree type selected, additional credits earned, and any additional math or other prerequisite courses needed. For a bachelor’s degree, students must earn a minimum of 40 upper-division credits (courses numbered 3000-4999). Students may need to select additional upper-division courses not included in their major requirements in order to reach this minimum. Please consult your Student Success Advisor for details.
The following courses are recommended electives for students who have extra credits:
Total Credits, B.F.A. Degree: 120